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Assault Rifles:

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SCAR – the short form of “Mk.20 Superior Combat Assault Rifle”. It can hold up to 40 (+1) rounds in one magazine. It’s the standard assault rifle of the military in Crysis 2.

Accuracy – 11/20 Rate of Fire – 11/20 Range – 11/20 Damage – 12/20 Mobility – 12/20

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Grendel Assault Rifle – a 30-round 3-shot battle rifle that resembles the Magpul Masada, albeit with a thicker barrel and larger magazine.

Accuracy – 16/20 Rate of Fire – 15/20 Range – 13/20 Damage – 15/20 Mobility – 10/20

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Scarab – MK. 21 Superior Combat Assault Carbine. SCARAB offers increased ammunition storage per-magazine with zero impact on combat effectiveness.

Accuracy – 10/20 Rate of Fire – 15/20 Range – 9/20 Damage – 11/20 Mobility – 13/20

Submachine Guns:

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Feline SMG - a bullpup SMG with a 60 (+1) round magazine. It is very similar to the real life assault rifle FN F2000.

Accuracy – 8/20 Rate of Fire – 18/20 Range – 7/20 Damage – 3/20 Mobility – 16/20

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K-Volt – Electrostatic Pellet SMG

Accuracy – 9/20 Rate of Fire – 13/20 Range – 12/20 Damage – 5/20 Mobility – 15/20




Shotguns:

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Jackal – a semi-automatic shotgun with a 7 (+1) round box magazine.

Accuracy – 5/20 Rate of Fire – 9/20 Range – 1/20 Damage – 10/20 Mobility – 15/20



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Marshall shotgun – a pump-action shotgun based on the shotgun in Crysis.

Accuracy – 3/20 Rate of Fire – 2/20 Range – 3/20 Damage – 15/20 Mobility – 15/20

Sniper Rifles:


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DSG-1 Sniper rifle – Has a 8 (+1) shot magazine and is now semi-automatic.

Accuracy – 19/20 Rate of Fire – 7/20 Range –19/20 Damage – 13/20 Mobility – 7/20

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M20 14 Gauss – Electromagnetic Anti Material Rifle is an advanced anti-material rifle that combines increased power and muzzle velocity with reduced recoil.

Accuracy – 19/20 Rate of Fire – 3/20 Range –19/20 Damage – 17/20 Mobility – 5/20



Sidearms:

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M12 Nova – Appears to be based on Crysis’s SOCOM. It has a 20 (+1) rounds big magazine.

Accuracy – 13/20 Rate of Fire – 15/20 Range – 9/20 Damage – 3/20 Mobility – 19/20

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Hammer – A Heavy Semi-Automatic Pistol with 9 (+1) rounds per magazine.

Accuracy – 15/20 Rate of Fire – 11/20 Range – 5/20 Damage – 5/20 Mobility – 17/20

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Majestic Pistol – High Powered revolver.

Accuracy – 17/20 Rate of Fire – 7/20 Range – 12/20 Damage – 9/20 Mobility – 16/20

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AY-69 – Machine Pistol

Accuracy – 9/20 Rate of Fire – 14/20 Range – 7/20 Damage – 1/20 Mobility – 19/20

Heavy Weapons:

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Mk60 – A machine gun seen in the Multiplayer demo that resembles the M60E4.

Accuracy – 11/20 Rate of Fire – 9/20 Range – 14/20 Damage – 13/20 Mobility – 3/20

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L-Tag – Tactical Air Burst Grenade Launcher

Accuracy – 5/20 Rate of Fire – 5/20 Range – 17/20 Damage – 13/20 Mobility – 5/20

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X-43 Mike – Microwave Induced Klystron Emitter

Accuracy – 8/20 Rate of Fire – 19/20 Range – 7/20 Damage – 5/20 Mobility – 7/20 Explosives:

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JAW – rocket launcher. Unlike the LAW, the rocket launcher has only one round in it; it has also a different targeting sight. Good for destroying armor.

Frag grenade - It seems that now the player can’t throw it while holding another weapon. It has the same launch reticule of the L-TAG but upside down.

C4 -Advaced explosive charge

Smoke Grenade – Good for providing cover or disorienting.

Others:

Knife – only used with stealth kills Fists – only used in standard melee Mounted machine gun – (detachable) that resembles the 20mm machine gun from Crysis Warhead.

Attachments:

  • Laser Sight
  • Gauss Attachment
  • Small Shotgun Attachment
  • Grenade Launcher
  • Reflex Sight
  • Assault Scope
  • Sniper Scope
  • Silencer
  • Holographic Decoy